How did the idea for See For Me come about?
The idea was born from a desire to combine travel and technology. I wanted people to not just watch videos but interact with them, like in a game. That's how the concept of interactive 360° tours with gamification elements came about.
How was the technical part built?
Behind the apparent simplicity lies a complex platform on its own engine. I developed a video editor, video encoder, an algorithm to remove the operator from the frame, a scene building and branching system, and auto-tracking of hotspots within the video. All of this runs on Hetzner VPS and Cloudflare R2.
Are there already users or feedback?
The platform is in beta, accessible via a public link. Users can test, leave comments, and likes directly within the scenes. Feedback helps improve interactivity and content.
What is currently hindering development?
The main challenge is the lack of filmed material and time for processing. To make the platform more diverse, we need to travel and film more, and then add interactive elements to each scene. It's a labor-intensive process.